COMMERCIAL WORK
A Lighthearted Simulation for Practicing Real-World Job Skills
Platform: Mobile
Release: 2024
Availability: Google Play, App Store
Genre(s): Simulation
Mode(s): Single-player, Multiplayer
Team Size: 8
Engine: Unity
Role(s): Project Lead, Primary Game Designer, Content Design, System Design, UI Design, UX, Concepting, Playtesting, Writing, Sound Design, Quality Assurance
Overview
On Register is a casual simulation that puts players behind the counter at a café, practicing the workflow of a point-of-sale system.
I designed visual sequences, UI layouts, and feedback systems to guide player interactions, iterating rapidly based on playtests to ensure clarity, engagement, and usability.
The game provides a safe environment for players to develop real-world cashier skills while exploring creative approaches to multiplayer and interactive feedback.
An Impactful Life Sim with Ambitious Goals
Platform: Mobile
Release: 2022
Availability: N/A
Genre(s): Life Sim, Puzzle
Mode(s): Single-player
Team Size: 10
Engine: Unity
Role(s): Project Lead, Lead Game Designer, Level Design, Content Design, System Design, UI Design, UX, Concepting, Writing, Quality Assurance
Overview
Fresh Start is an interactive life skills simulation that helps justice-involved individuals practice employment, social, financial, and health decisions in a gamified environment.
I designed objectives, balanced time-based mechanics, and implemented health and status systems, while iterating on tutorials and interfaces with SME input.
The game empowers players to build decision-making skills, resilience, and confidence through realistic, structured scenarios that mirror challenges faced during reentry.
A Fun, Challenging Action Game with a Serious Message
Platform: Browser
Release: 2021
Availability: covidcourier.run, itch.io, ModDB, Game Jolt
Genre(s): Action, Runner
Mode(s): Single-player
Team Size: 3 (Remote)
Engine: Construct 3
Role(s): Primary Designer, Content Design, Level Design, Playtesting, System Design, UI Design, UX, Concepting, Writing, Quality Assurance
Overview
COVID Courier is a fast-paced action game in which players navigate procedurally generated environments while avoiding infection risks.
I designed levels, created rules and mechanics, and conducted extensive playtesting and QA to ensure accessibility and gameplay balance.
The game transforms public health guidance into a fun and repeatable challenge, teaching players about risk management and safety behaviors in an engaging way.
Celebrating 300,000+ Downloads with a High-Score Arcade Mode
Platform: Mobile
Release: 2019
Availability:
Genre(s): Action, Arcade
Mode(s): Single-player
Team Size: 4 (Remote)
Engine: Unity
Role(s): Primary Designer, Content Design, Playtesting, System Design, UI Design, UX, Concepting, Writing, Quality Assurance
Overview
Balloon Bash is a bonus mode in Dig In! An Excavator Game. It's a high-score arcade experience built around skillful excavator arm control, adding replayability beyond the main game’s levels.
I contributed to concept development, power-up design, difficulty tuning, UI refinement, and playtesting. I also resolved key technical issues and created a hardcore “Focus Mode” variant.
The mode challenges players to destroy rising target balloons within a time limit, blending quick reflexes with strategic power-up use to celebrate the game’s milestone of 300,000+ downloads. As of 2025, Dig In! has grown to over a million downloads.
A Pentomino Puzzler for Workforce Development
Platform: Mobile
Release: 2019
Availability: Google Play, App Store
Genre(s): Puzzle
Mode(s): Single-player
Team Size: 10
Engine: Unity
Role(s): Lead Designer, Content Design, Puzzle Design, Playtesting, System Design, UI Design, UX, Concepting, Writing, Quality Assurance
Overview
Ground Up Construction is a puzzle game built around pentomino shapes, designed to engage players in spatial reasoning and attention to detail through the lens of commercial construction.
I developed levels, tutorials, and UI systems, iterating with playtests to ensure learning objectives and gameplay mechanics were tightly integrated.
Across 100 levels, players place varied building blocks according to detailed plans, simulating real-world trade skills while exploring career pathways in the construction industry.
A Large-Scale Environmental Puzzle for Workplace Training
Platform: Mobile
Release: 2018
Availability: Google Play, App Store
Genre(s): Environmental Puzzle, Hidden Object
Mode(s): Single-player
Team Size: 7
Engine: Unity
Role(s): Primary Designer, Content Design, System Design, UI Design, UX, Concepting, Writing, Quality Assurance, Lead Artist, Character Art, Environment Art, Prop Art, UI Art
Overview
Site Coach: Fall Hazards is a seek-and-find game that challenges players to identify fall hazards on a detailed construction site, engaging attention to detail and risk awareness in a dynamic environment.
I designed and implemented levels, wrote all descriptive and feedback text, guided art direction, and collaborated closely with SMEs to ensure scenarios accurately represented safe and unsafe practices.
Across randomized sessions, players inspect workers, objects, and equipment, marking hazards while exploring nearly 90 unique safety issues, building real-world awareness of fall risks in a high-replayability framework.
A Spatial Reasoning Puzzle for Exploring Advanced Manufacturing
Platform: Mobile
Release: 2018
Availability: Google Play, App Store
Genre(s): Puzzle
Mode(s): Single-player
Team Size: 7
Engine: Unity
Role(s): Primary Designer, Content Design, Puzzle Design, Playtesting, System Design, UI Design, UX, Concepting, Writing, Quality Assurance
Overview
Cube Cut is a spatial reasoning puzzle game that introduces players to modern, advanced manufacturing by challenging them to transform a raw cube into a finished part using 2D plans. Players rotate, inspect, and cut away material one block at a time, mirroring the precision and decision-making required in machining and CNC milling.
I contributed to concept development, level design, writing, SME collaboration, and the overall puzzle structure, helping translate real manufacturing principles into a simple, engaging mechanic. I created and implemented the full set of levels, developed the tutorial flow, and wrote all narrative and educational content.
A Supermarket-Themed Puzzle With Real Training Impact
Platform: Mobile
Release: 2016
Availability: N/A
Genre(s): Puzzle
Mode(s): Single-player
Team Size: 5
Engine: Unity
Role(s): Primary Designer, Content Design, Puzzle Design, Playtesting, System Design, UI Design, UX, Writing, Quality Assurance, Environment Art, Prop Art
Overview
Bagging Basics is a supermarket training puzzle game that challenges players to arrange groceries efficiently in a 2.5D grid while following real-world bagging rules.
I designed gameplay prototypes, visual assets, scoring systems, and tutorials, iterating through playtesting to optimize clarity, engagement, and fairness.
The game provides a hands-on, interactive way to improve bagging skills, reduce waste, and support safe, ergonomic movements, transforming everyday training into a playful learning experience.
Every delivered production project that I've been a part of, 52 so far.
Overview
Projects are organized into sections based on my role on the team as a:
Game Designer
Game designer & Artist
Artist
In addition to my primary responsibilities, I've contributed to other projects through QA and playtesting efforts.
Commercial material used under fair use for portfolio purposes. © 2026 Bryon Lagania