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  • COMMERCIAL
    • On Register
    • Fresh Start
    • COVID Courier
    • Balloon Bash
    • Ground Up
    • Fall Hazards
    • Cube Cut
    • Bagging Basics
    • All Projects
  • PERSONAL
    • Energy Shooter
    • Silksong Boss Concept
    • Elephant, City, Potato Chips
  • RESUME
  • ABOUT
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    • COMMERCIAL
      • On Register
      • Fresh Start
      • COVID Courier
      • Balloon Bash
      • Ground Up
      • Fall Hazards
      • Cube Cut
      • Bagging Basics
      • All Projects
    • PERSONAL
      • Energy Shooter
      • Silksong Boss Concept
      • Elephant, City, Potato Chips
    • RESUME
    • ABOUT

BRYON LAGANIA

GAME DESIGNER

RESUME

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Senior Game Designer with 10+ years of experience shipping 40+ games, including 25 as primary designer. Specializes in systems design, level design, UX/UI, and rapid prototyping within Unity. Strong background collaborating with cross-disciplinary teams, driving feature ownership from concept through launch, and iterating based on playtest insights. Known for clear documentation, accessibility-focused design, and creating player-centered experiences across diverse mechanics.


SKILLS
Design: UX • UI • Core Gameplay Design • Systems Design • Balancing & Tuning • Level Design

• Encounter & Puzzle Design • Onboarding & Tutorial Design • Content Design • Moment-to-Moment Design • Narrative Design • Progression & Economy Design • Prototyping & Iteration • Design Strategy

• Cross-Disciplinary Collaboration • Leadership • Playtesting • Documentation & Specs


Technical & Production: Unity • Visual Scripting • Probuilder • Playmaker • VR Prototyping

• Photoshop • Git • Jira • Miro • Agile/Scrum


Bonus Skills: Accessibility Design • GameMaker (GML Scripting) • 3D Modeling/Texturing • Audio Design & Implementation • QA/Build Testing • Video Editing (Premiere)


EXPERIENCE

Simcoach Games - Game Designer | 2017–2025

  • Primary designer on 25 shipped games; contributed design to 36 games total. Owned gameplay features, systems, UI/UX flows, and level design from concept to launch.

  • Designed core gameplay mechanics, progression systems, puzzles, and moment-to-moment interactions across multiple genres.

  • Built rapid prototypes to validate player experience, onboarding, and core loops.

  • Facilitated playtests, synthesizing data to iterate on mechanics, pacing, difficulty, and UX.

  • Created and maintained design specs, flowcharts, diagrams, and asset lists, enabling smooth communication across disciplines.

  • Designed and tested UI layouts, interactive feedback, menus, and HUD elements.

  • Led studio accessibility reviews, improving usability and compliance across projects.

  • Provided consistent QA and build testing support across the product lifecycle.

  • Collaborated with domain experts to translate complex real-world concepts into approachable gameplay mechanics and experiences.

  • Ran sprints and standups in producer absences; collaborated closely on preproduction planning.

  • Initiated and led “Design Tigm,” a studio-wide cross-discipline design discussion group.


Simcoach Games - Game Artist | 2015–2018

  • Contributed 3D and 2D art for 30+ shipped projects.

  • Modeled, textured, and rigged optimized assets for Unity pipelines.

  • Collaborated to support gameplay and UX, gradually taking on full game design responsibilities.


Contract Game Artist | 2010–2015

Delivered commercial 3D and 2D game assets including models, textures, rigs, and animations,

worked in-studio with Simcoach Games prior to full-time hiring.


EDUCATION: B.S, Game Art and Design - The Art Institute of Pittsburgh | 2007–2010 

CONTACT

blagania@gmail.com
LinkedIn 

Commercial material used under fair use for portfolio purposes. © 2025 Bryon Lagania

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