RESUME
Senior Game Designer with 10+ years of experience shipping 40+ games, including 25 as primary designer. Specializes in systems design, level design, UX/UI, and rapid prototyping within Unity. Strong background collaborating with cross-disciplinary teams, driving feature ownership from concept through launch, and iterating based on playtest insights. Known for clear documentation, accessibility-focused design, and creating player-centered experiences across diverse mechanics.
SKILLS
Design: UX • UI • Core Gameplay Design • Systems Design • Balancing & Tuning • Level Design
• Encounter & Puzzle Design • Onboarding & Tutorial Design • Content Design • Moment-to-Moment Design • Narrative Design • Progression & Economy Design • Prototyping & Iteration • Design Strategy
• Cross-Disciplinary Collaboration • Leadership • Playtesting • Documentation & Specs
Technical & Production: Unity • Visual Scripting • Probuilder • Playmaker • VR Prototyping
• Photoshop • Git • Jira • Miro • Agile/Scrum
Bonus Skills: Accessibility Design • GameMaker (GML Scripting) • 3D Modeling/Texturing • Audio Design & Implementation • QA/Build Testing • Video Editing (Premiere)
EXPERIENCE
Simcoach Games - Game Designer | 2017–2025
Primary designer on 25 shipped games; contributed design to 36 games total. Owned gameplay features, systems, UI/UX flows, and level design from concept to launch.
Designed core gameplay mechanics, progression systems, puzzles, and moment-to-moment interactions across multiple genres.
Built rapid prototypes to validate player experience, onboarding, and core loops.
Facilitated playtests, synthesizing data to iterate on mechanics, pacing, difficulty, and UX.
Created and maintained design specs, flowcharts, diagrams, and asset lists, enabling smooth communication across disciplines.
Designed and tested UI layouts, interactive feedback, menus, and HUD elements.
Led studio accessibility reviews, improving usability and compliance across projects.
Provided consistent QA and build testing support across the product lifecycle.
Collaborated with domain experts to translate complex real-world concepts into approachable gameplay mechanics and experiences.
Ran sprints and standups in producer absences; collaborated closely on preproduction planning.
Initiated and led “Design Tigm,” a studio-wide cross-discipline design discussion group.
Simcoach Games - Game Artist | 2015–2018
Contributed 3D and 2D art for 30+ shipped projects.
Modeled, textured, and rigged optimized assets for Unity pipelines.
Collaborated to support gameplay and UX, gradually taking on full game design responsibilities.
Contract Game Artist | 2010–2015
Delivered commercial 3D and 2D game assets including models, textures, rigs, and animations,
worked in-studio with Simcoach Games prior to full-time hiring.
EDUCATION: B.S, Game Art and Design - The Art Institute of Pittsburgh | 2007–2010
CONTACT
blagania@gmail.com
LinkedIn
Commercial material used under fair use for portfolio purposes. © 2025 Bryon Lagania