RESUME
Senior Game Designer with art background and experience shipping 40+ games; led design on 25. Strong background delivering products with cross-disciplinary teams, driving feature ownership from concept through launch, and iterating based on playtest insights. Known for clear documentation, accessibility-focused design, SME collaboration, high attention to detail, and creating player-centered experiences across diverse mechanics.
SKILLS
Design: Core Gameplay Design • Systems Design • UX • UI • Human-Computer Interaction • Onboarding & Tutorial Design • Player-Facing Writing & UX Copy • Progression & Economy Design • Balancing & Tuning • Level / Puzzle Design • Narrative Design • Prototyping & Iteration • Playtesting • Documentation & Specs
• Storyboarding • Cross-Disciplinary Collaboration • Design Strategy • Leadership
Technical & Production: Unity • Visual Scripting • Probuilder • Playmaker • VR Prototyping
• Photoshop • Git • Jira • Miro • Agile/Scrum
Bonus Skills: Accessibility Design • GameMaker (GML Scripting) • 3D Modeling/Texturing • Audio Design & Implementation • QA/Build Testing • Video Editing (Premiere)
EXPERIENCE
Simcoach Games - Game Designer | 2017–2025
Primary designer on 25 shipped games; contributed design to 36 games total.
Designed core gameplay mechanics, progression systems, puzzles, and moment-to-moment interactions across multiple genres.
Created and pitched original game concepts internally. Built rapid prototypes in Unity and GameMaker to validate gameplay, UX, and core loops.
Facilitated playtests, synthesizing data to iterate on mechanics, pacing, difficulty, and UX.
Established and maintained design documentation to align multidisciplinary teams.
Designed and tested UI layouts, interactive feedback, menus, and HUD elements.
Designed with accessibility in mind to balance clarity with depth, enabling broad audiences to quickly understand and enjoy play.
Provided consistent QA and build testing support across product lifecycles.
Collaborated with domain experts to translate complex real-world concepts into approachable gameplay mechanics and experiences.
Proactively supported production while driving preproduction planning.
Initiated and led “Design Tigm,” a studio-wide cross-discipline design discussion group.
Simcoach Games - Game Artist | 2015–2018
Contributed 3D and 2D art for 30+ shipped projects.
Modeled, textured, and rigged optimized assets for Unity pipelines.
Collaborated to support gameplay and UX, gradually taking on full game design responsibilities.
Contract Game Artist | 2010–2015
Delivered commercial 3D and 2D game assets including models, textures, rigs, and animations,
worked in-studio with Simcoach Games prior to full-time hiring.
EDUCATION: B.S, Game Art and Design - The Art Institute of Pittsburgh | 2007–2010
CONTACT
blagania@gmail.com
LinkedIn
Commercial material used under fair use for portfolio purposes. © 2026 Bryon Lagania